My game code automatically handles adjusting to the current window size. But when my game is running on kongregate.com, the game window doesn't increase in size when I press the Cinematic Mode button. Is there a way I can specify the width and height to use for Cinematic Mode or something else I need to do to get this to work? Note that my auto-resizing code does work when I run my game in a browser outside of Kongregate and when I run it on Facebook as a canvas app.
Posted by Angelo Laudon 3 years ago
From Unity version 2017.2 Application.ExternalEval is obsolete. Thus the documentation here: https://docs.kongregate.com/docs/unity-api is outdated. If someone could provide a very simple example of calling setupAPI and submitting a score I would be very grateful!
Posted by Mikael Högström 2 years ago
We are getting close to releasing TagPro on Kongregate. We went the extra-mile to allow players to optionally merge their existing TagPro accounts with their Kongregate Accounts. So that playing the game in either place will result in the same account being played. This, along with many other features, needs to be tested well before going live. Luckily we have a great community around TagPro willing to test it. I currently have the Kongregate game pointed at test servers and want to allow the TagPro community to test it. What is the best way to open a private beta test? Even if was just a link, that would be fine. I basically want to expose the game to a certain group of people without the game showing up on Kongregate proper.
Posted by Nick Riggs 3 years ago
Saving and loading a game state of a WebGL game is fine but Saving from one WebGL game and loading from a another has proven quite a task. Is this actually possible? A bit more info: I want user A to save data from WebGL game G1 and load the same data in WebGL game G2. No server or other computer would be aware of that. Only user A.
Posted by Eric Marchetti Santos 2 years ago
How do i do to know when i am successfully connected to Kong? what i have to listen, to know when i am successfully connected? (to start sending stats) i call kongregate.services.connect(); then? it does dispatch some event at some point? Thanks
Posted by Simone Pinto 2 years ago
Hello, I've made the switch to Unity and I'm currently working on a WebGL game, and I'm wondering what options I have for saving player data (scores, settings, etc). I'm hoping to get a suggestion or two. I've NEVER created a back-end server before, and I know that's an option, but does Kongregate allow me to access an external server from their website? Any ideas or suggestions for how to handle saving / the back end of my game? Thanks,
Posted by John Timpson 2 years ago
Hello, I am considering porting my game to Kongregate (or to other platforms) and I am comparing them. I couldn't find the direct answer to my question: how much do I, as a developer, get if a player spends 1$ worth of money in my game to get an in-app purchase? In this case, do I have to use Kegs or should I collect the payments with an external service like stripe? Thank you!
Posted by Fyodor Ivanischev 2 years ago
Posted by Trevor Jacob Eshleman about a year ago
Is there any way we can receive a response when the user actually accepts the showfeedpostbox native popup shown when making the api call? We have a Quest in our game that requires the player from sharing the game and in exchange they receive a reward. We currently are giving away the reward just by clicking in the game the "Share" option, because we found no way of stating an "onSuccess" function or something like that. Could you help us out here? Thanks! https://docs.kongregate.com/docs/client-api-services-showfeedpostbox
Posted by Christian Gascons 2 years ago