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Construct 2 Game Won't Update

Hello, I've been using the game engine construct 2 for the last few months on Chrome. Recently I've updated my game with no issues, I did an update again no issues. Then Last night, I tried to update the game once again but this time, the update did not go through. Now if I click the play button, the game stays on what I take to be the index page. To ensure it wasn't a coding error, I uploaded on Firefox and the game worked fine, but I did not hit publish in fear of ruining the game for Chrome base players. The game has gotten nearly 6000 plays in the last 3 days, so wiping data is a huge concern. I also tried uploading the game to preview mode on my non dev account and again the game worked fine. So it leaves me to assume it's a cache error? I waited hours between uploads to update, far more time than the 15 minute suggestion. Any solution to this problem would be appreciated. Thank you.

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What is the difference between publishing and uploading ?

I want to submit my game on Kongregate. But I get confused between "publishing program" and "uploading your game"

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Mtx.PurchaseItems documentation on metadata objects

Hello.
The documentation on Mtx.PurchaseItems says that the items parameter can be an: "Array of item identifier strings, or an array of objects each with a name and data field."

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Recommended cross-platform Authentication flow

I have a multi-platform game that I want to integrate on Kongregate. I'm using PlayFab as my back-end account system.
The rules state that a Kong game cannot require a game to have third party login, but what about optional logins?
Is it OK if my game logs into Kong by default, but has options to link that account to other services, and options to login to other services (as long as the login triggers a link to the current Kong account)?

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Gamemaker: Studio 1.4 Kongregate API Intergration

I was trying to use Gamemaker Studio (with html export) and I was wondering how to intergrate the Kongregate API in my Gamemaker Studio games.