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Suggestion: Implement Better Recurring Service Tools in Game UI

Hello Kongregate community, as someone who enjoys strategy and management games, I’ve been thinking about how in-game scheduling and recurring task systems could be improved — similar to how Recurring Cleaning Service in San Antonio Texas providers manage appointments, customer reminders, and repeat jobs efficiently. I’d love to see more robust UI features or workflows in management-style games where players can schedule recurring actions, automate routine tasks, and track status over time. If anyone has ideas on how such systems might be designed or has seen similar mechanics in other games, I’d really appreciate hearing your thoughts!