{"__v":1,"_id":"570ac361d2227d0e004a56ea","category":{"project":"56abbf55f25f160d00e17f4e","version":"56abbf55f25f160d00e17f51","_id":"570a5676ade45d0e00c1ad33","__v":0,"sync":{"url":"","isSync":false},"reference":true,"createdAt":"2016-04-10T13:34:46.864Z","from_sync":false,"order":3,"slug":"client-side-api","title":"Client Side API"},"parentDoc":null,"project":"56abbf55f25f160d00e17f4e","user":"56abbec30b9e0b0d00616274","version":{"__v":12,"_id":"56abbf55f25f160d00e17f51","project":"56abbf55f25f160d00e17f4e","createdAt":"2016-01-29T19:36:53.665Z","releaseDate":"2016-01-29T19:36:53.665Z","categories":["56abbf56f25f160d00e17f52","56abca6bf9757e0d007c6650","56acddfa0ab3c00d00ce3332","56af65da9d32e30d0006d30f","56af66cab34d210d003d9ad0","56af6afcd21e9c0d00b628d1","56af6d6ecc4cbd0d00ce2c88","5705b12221cfed0e00e8c580","570a5676ade45d0e00c1ad33","570d7d25d1e4b82000d9e385","570eac3c3160d10e0041df0e","575709000fd6a3200010dded"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"","version_clean":"1.0.0","version":"1.0"},"updates":[],"next":{"pages":[],"description":""},"createdAt":"2016-04-10T21:19:29.039Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":true,"order":16,"body":"## Getting the player's game authentication token\n\nYou can use the `getGameAuthToken` function to retrieve the game authentication token for the current user for use with the [server-side authentication API](doc:server-api-authenticate). All guest users have the same authentication token, and do not need to be authenticated by your server.\n[block:parameters]\n{\n  \"data\": {\n    \"h-0\": \"Name\",\n    \"h-1\": \"Type\",\n    \"h-2\": \"Description\",\n    \"0-0\": \"Return value\",\n    \"0-1\": \"String\",\n    \"0-2\": \"The authentication token for the user.\"\n  },\n  \"cols\": 3,\n  \"rows\": 1\n}\n[/block]\n\n[block:callout]\n{\n  \"type\": \"info\",\n  \"title\": \"Note\",\n  \"body\": \"You should not assume that the authentication token will remain the same for each user, as it will change any time a user changes their password.\"\n}\n[/block]\n\n[block:code]\n{\n  \"codes\": [\n    {\n      \"code\": \"var token:String = kongregate.services.getGameAuthToken();\",\n      \"language\": \"haxe\",\n      \"name\": \"ActionScript 3\"\n    },\n    {\n      \"code\": \"var token = kongregate.services.getGameAuthToken();\",\n      \"language\": \"javascript\"\n    }\n  ]\n}\n[/block]","excerpt":"Get the game authentication token for the current user\n`getGameAuthToken()`","slug":"client-api-services-getgameauthtoken","type":"fn","title":"Services.GetGameAuthToken"}

fnServices.GetGameAuthToken

Get the game authentication token for the current user `getGameAuthToken()`

## Getting the player's game authentication token You can use the `getGameAuthToken` function to retrieve the game authentication token for the current user for use with the [server-side authentication API](doc:server-api-authenticate). All guest users have the same authentication token, and do not need to be authenticated by your server. [block:parameters] { "data": { "h-0": "Name", "h-1": "Type", "h-2": "Description", "0-0": "Return value", "0-1": "String", "0-2": "The authentication token for the user." }, "cols": 3, "rows": 1 } [/block] [block:callout] { "type": "info", "title": "Note", "body": "You should not assume that the authentication token will remain the same for each user, as it will change any time a user changes their password." } [/block] [block:code] { "codes": [ { "code": "var token:String = kongregate.services.getGameAuthToken();", "language": "haxe", "name": "ActionScript 3" }, { "code": "var token = kongregate.services.getGameAuthToken();", "language": "javascript" } ] } [/block]